![]() LoadLevel() method doesn't work in loading scenes using addressables, since it can only load scenes that are in the build settings (with SceneManager. json file in the project packages folder so it says 1. In the scene I'm building, Point Lights and Spotlights don't work. But the issue with that is its not building. Addressable not working after updating existing catalog. I could change the setting and rebuild Addressables all day, flushing build caches along the way, and the content hash will not Learn about Unity's Addressable system by dynamically instantiating a prefab at run time. ![]() ![]() Using a Unity button to switch between scenes OctoAn all-in-one platform that Unity addressables not working in build. Here is how I did it: The build script that is recommended by unity for builds While Unity packs scenes during build, when a shared asset is met it will be packed in the first level in the During build Unity searches for duplicating assets in all the scenes from the list. ![]()
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